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PRODUCT CONSULTING · MULTI-PLATFORM

VOD Platform Redesign

Product Consultant · Confidential Client (MENA)

Redesigned a VOD platform for the MENA region. Reduced interaction steps by 40% through click-path analysis and brought the experience to WCAG AA compliance across TV, mobile, tablet, and in-car displays.

ConsultantHeuristic EvaluationEnd-to-end UX/UI ProcessFigmaMulti-platform DesignUX StrategyWCAG 2.2 AATV/10-foot UI
Evaluating & Redesigning a Multi-Device Streaming Experience

Evaluating & Redesigning a Multi-Device Streaming Experience

A MENA based client commissioned me to review and redesign the initial prototype of their VOD Platform. The platform needed to serve content across multiple contexts: traditional TV viewing, mobile on-the-go, tablet browsing, and in-car entertainment systems.

My role was to evaluate usability, visual clarity, and interaction flow through heuristic review, identify accessibility gaps against WCAG standards, and propose a unified home screen concept that could scale across all devices while reducing user friction.

The Challenge

Complex 3-axis navigation causing user friction. Poor legibility with light text over artwork. Weak focus indicators for TV viewing. Unnecessary entry gates before content access.

My Role

Product Design Consultant

  • • Heuristic evaluation & accessibility audit
  • • Cross-platform design strategy (TV, mobile, tablet, car)

Impact

  • • 40% reduction in interaction steps
  • • WCAG AA compliant accessibility
  • • Unified design language across devices
  • • 60% faster profile switching

Redesign Impact

40%
Interaction Reduction
Fewer clicks/taps for common user journeys
60%
Faster Profile Switch
From ≥10 taps to just 4 taps
WCAG AA
Accessibility
Contrast ratios & focus states compliant
4 Devices
Multi-Platform
TV, mobile, tablet, in-car displays

Design Evolution

New version of LiveTV page
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New version of VOD page
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New version of Chach-Up pagem
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After & Before of Game page
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After & Before of Learning page
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01

Business Context

A MENA based client was building a VOD platform to compete with Netflix and Disney+ in the region. The prototype had a lot of features, but users got lost in a three-layer navigation system (icon belt, tab row, carousels). Light text over images created poor contrast. Focus indicators were too weak for TV viewing from 3 meters away. And the "Who's watching?" welcome screen blocked users from accessing content.

The MENA streaming market was getting crowded with global players. Users expected Netflix-level usability, but localized for regional preferences. The platform needed to work across TV, mobile, tablet, and in-car displays without feeling fragmented.

02

The Problem & Evaluation

Heuristic Review Findings

I ran a heuristic evaluation to figure out why the interface felt clunky. The issues weren't just visual. The interaction model itself was broken:

  • Complex interaction flow: Users had to navigate through three axes (icon belt, tabs, carousels) just to find content
  • Legibility challenges: Light text over artwork failed WCAG contrast standards (under 4.5:1)
  • Weak focus indicators: Focus indicators were nearly invisible from 3 meters away (TV viewing distance)
  • Unnecessary friction: "Who's watching?" welcome screen blocked immediate content access

I mapped click-paths for common tasks to quantify the problem. Switching from "Watch > Live TV" to "Shop > Groceries" took 9 button presses on a TV remote. Opening the profile switcher from deep in content took over 10 presses.

Original VOD platform home screen showing the cluttered three-axis navigation layout
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Diagram showing how redesigning VOD navigation improved usability and user experience through simplicity and accessibility.
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Accessibility Gaps

The accessibility audit found several WCAG violations. Contrast ratios were too low, focus indicators were nearly invisible, and touch targets were under 44px. These issues hurt everyone, not just users with disabilities. Try watching TV from 3 meters away with weak focus states and you'll see the problem.

  • Contrast ratios below WCAG AA standards: < 4.5:1 for normal text
  • Focus indicators: Not meeting 3:1 contrast requirement against adjacent colors
  • Color-only information: Without text labels or icons
  • Insufficient touch target sizes: For mobile (< 44px)
Original VOD welcome screen requiring multiple clicks before accessing content
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Example of accessibility issues in the original VOD interface, showing low contrast and poor legibility
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03

Key Decisions & Trade-offs

Navigation Architecture

Options Considered
1. Keep 3-axis system
2. Reduce to 2-axis (vertical + horizontal)
3. Single axis with deep menus
Why We Chose
Vertical rail for primary sections, horizontal tabs for filtering within each section. This 2-axis model reduced remote clicks by 40% and works across TV, mobile, tablet, and car with the same logic.
Impact
40% reduction in interaction steps

Landing Experience

Options Considered
1. Keep 'Who's watching?' gate
2. Direct to homepage
3. Direct to Continue Watching
Why We Chose
Profile switching happens 10x less than browsing, so I moved it to the utility bar and removed the welcome gate. Users now land directly on Continue Watching
Impact
60% faster profile access

Accessibility Standards

Options Considered
1. Basic contrast fixes
2. WCAG AA compliance
3. WCAG AAA compliance
Why We Chose
WCAG AA gives you solid accessibility without the extreme constraints of AAA. It's critical for TV viewing from 3 meters away - if you can't see the focus indicator from your couch, the interface is broken.
Impact
WCAG AA compliant

Component System Approach

Options Considered
1. Device-specific designs
2. Responsive single design
3. Adaptive box-first grid
Why We Chose
The component grid maintains visual consistency across all platforms while respecting each device's interaction model (D-pad for TV, touch for mobile/car, hybrid for tablet).
Impact
Unified design language
04

The Redesign Solution

2-Axis Navigation System

  • Vertical rail stays visible across all screens for wayfinding
  • Horizontal tabs filter content within each section
  • Clear mental model: vertical for "where," horizontal for "what"

Removed Welcome Screen Friction

  • Instant access to content without gates
  • Profile switcher in persistent top-right utility bar
  • Continue Watching is now the landing page

WCAG AA Compliance

  • Contrast ratios of 4.5:1+ for all text elements
  • Bold focus states with 3:1+ contrast against backgrounds
  • Color-blind safe iconography and information architecture
  • Touch targets sized at 44x44px minimum for mobile

Box-First Component Grid

  • Adaptive grid scales from 5" phones to 75" TVs
  • Platform-specific interaction patterns (D-pad vs touch)
  • Consistent visual language across all devices

Navigation System Deep Dive

A detailed comparison of the old 3-axis vs new 2-axis navigation system

Old Navigation (3-Axis)

🟥 Old Navigation (3-Axis)

New Navigation (2-Axis)

🟦 New Navigation (2-Axis)

Structure

🟥 OLD (3-Axis)

1️⃣ Top icon belt — horizontal row (Home, Games, Learning, Shop…)

2️⃣ Second horizontal tab row — (Live TV, VOD, Catch-up, TV Guide)

3️⃣ Content rows — horizontal carousels of shows/movies

🟦 NEW (2-Axis)

1️⃣ Vertical rail (left) — primary sections (Watch, Play, Learn, Shop…)

2️⃣ Top horizontal tabs — filter within the section (Live TV, VOD, Catch-up…)

Movement

🟥 OLD (3-Axis)

⬆️⬇️ jump between stacked rows

⬅️➡️ move within each row

Zig-zag pattern due to two horizontal layers: Up → right → down → right → up → left…

🟦 NEW (2-Axis)

⬆️⬇️ move between main sections (vertical rail)

⬅️➡️ browse tabs or content horizontally

Planar, predictable; no zig-zag.

Focus & Legibility

🟥 OLD (3-Axis)

Weak focus; easy to lose track across layers.

Light text over artwork → poor contrast.

🟦 NEW (2-Axis)

Persistent focus halo (+5% scale, Orbit Blue outline).

Text on 80% dark scrim → WCAG AA.

Utility & Feedback

🟥 OLD (3-Axis)

Scattered top-right icons; no micro-interactions.

🟦 NEW (2-Axis)

Right-aligned utility cluster (Search, Grid, AI, Avatar).

Gentle bounce/scale + soft click feedback (specified).

Outcome

🟥 OLD (3-Axis)

Higher cognitive load; extra remote clicks.

🟦 NEW (2-Axis)

~40% fewer interaction steps; clearer "where vs what" mental model.

05

Measured Interaction Improvements

I mapped click-paths before and after the redesign to measure the improvement in common TV remote tasks.

Switch from Watch → Live TV to Shop → Groceries

Original Prototype
9 taps
Redesigned Flow
6 taps
Improvement
–33%

Go from landing hero to first row card

Original Prototype
2 taps
Redesigned Flow
1 tap
Improvement
–50%

Open profile switcher from deep in content

Original Prototype
≥10 taps
Redesigned Flow
4 taps
Improvement
–60%
06

Outcomes & Deliverables

This was a consulting engagement focused on evaluation and design recommendations. I delivered mid-fidelity Figma mockups across TV, mobile, tablet, and in-car contexts, plus click-path analysis documentation.

Constraints & Trade-offs

  • WCAG AA vs AAA: Chose AA to balance accessibility with design flexibility for TV viewing.
  • 2-axis vs 1-axis navigation: Kept horizontal tabs because removing them would require deeper menus and increase click-paths.
  • Profile switching location: Validated top-right placement by showing Netflix and Disney+ use the same pattern.

Key Learnings

  • TV design requires different thinking: Focus indicators must be bold, text high-contrast, and navigation needs clear vertical/horizontal axes.
  • Accessibility improvements benefit everyone: Better contrast helped users in bright rooms, stronger focus states improved TV viewing.
  • Remove friction before adding features: The biggest win came from deleting the welcome screen, not adding functionality.
  • Quantify interaction costs: Mapping click-paths (9 taps → 6 taps = -33%) gave stakeholders concrete proof.
Resesign Game page

Resesign game page

Want to see more work?

This is one example of how I evaluate complex products and propose solutions that balance user needs with business constraints.